![]() ![]() ![]() It's not every day that a seminal hack is reborn. (I'm not done playing myself yet, but so far I lean heavily toward the former view.) Drew is reading the comments and continuing to work on the hack several major complaints have already been fixed in v1.4. I had thoughts of speeding through or skipping around the puzzle I came across, but the puzzle is basically, the main feature of this part, so I decided to l. The review page and thread at MetConst are split between those who love it and those who think the old problems have been replaced with new ones. ![]() It's such a simple, obvious improvement that I don't know how I'll ever go back.ĭebate is raging over this hack. Released in 2006 with tons of patches since then, Super Metroid Redesign is a complete ROM hack of everyone's favorite Super Nintendo Metroid adventure. The first really major one is walljumping, which is now done by holding jump and pushing off the wall, not pressing jump again. There are changes everywhere, and they go far beyond the cosmetic. (Patch is currently on v1.4, 1.5 in progress.)īe sure to read the readme before you start. So I'd suggest giving it a try even if you've already played the original Redesign in the past. there's a lot of extras added into this game too. A long time passed, and I figured it was probably not too likely that Drew would ever have time to do it. Zane Gaming Discussion Z Zane Member 1 I tried my best to follow all the negative feedback from players and deliver something more fluid. This new version would fix some of the common complaints about the hack. I play some Super Metroid Redesign: Axeil because I remember the old times and how destroyed my thumbs were at the end of it. DrewSeph has been talking for years about making an "Axeil" edition of Redesign, named after the LPer whose first experience with walljumping was truly something awful. ![]()
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